Luncheons and Flagons
Violent daughter of a noble family
Strength: 18 / +3
Dexterity: 9 / +0
Constitution: 15 / +1
Intelligence: 8 / -1
Wisdom: 13 / +1
Charisma: 12 / +0
When you spend a few minutes near an open flame, gain 1 vengeance (max 1). You can spend 1 vengeance to cause an enemy that damages you to light on fire.
You ignore the clumsy tag on armor you wear.
When you confront a worthy foe, roll + STR. On a 10+, hold 3. On a 7-9, hold 1. Spend 1 hold at any time to do one of the following:
• Negate a move made by your worthy foe as it is made.
• Discover a way to exploit the environment to your advantage.
• Discover a previously unknown weakness of your worthy foe.
• Discover a previously unknown strength of your worthy foe.
Bend Bars, Lift Gates
When you use pure strength to destroy an inanimate obstacle, roll+ STR. On a 10+, choose 3. On a 7-9, choose 2.
• It doesn’t take a very long time
• Nothing of value is damaged
• You don’t attract attention
• You can fix the thing again without a lot of effort
Your weapon is 2 weight.
describe your weapon:
Choose the range that best fits your weapon:
Choose 2 enhancements for your weapon:
- Serrated edges. +1 damage.
- Huge. Add messy and forceful.
When you make your armor take the brunt of damage dealt to you, the damage is negated, but the armor value of your armor or shield (your choice) is reduced by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor, it is destroyed.
When you parley using threats of impending violence as leverage, you may use STR instead of CHA.
A descendant of Lerissa The Wicked, Eilstine is the daughter of a Tiefling warrior and a wealthy noblewoman who had a strange obsession with "bad boys’. Although her father ditched her pregnant mom almost immediately, Eilstine is proud of both her Tiefling and Human lineage.
Eilstine was raised to be a perfect lady of gentlebreeding. She’s more than a bit arrogant and is unbelievably spoiled, but she’s also got a fearsome streak of unbelievably violent behaviour. She’s murdered an unnerving number of household servants, typically out of boredom, and never goes anywhere without some sort of weapon on her person.
She hates being filthy but doesn’t mind being drenched in blood. After murdering her mother’s second husband’s dog, she’s been meekly asked to leave by…the entire estate. She’s rather indifferent to the whole ordeal, and enjoys the opportunity to explore the world on her own.
Also, like her ancestor, she’s a complete bitch.